﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace DarwinIsDead.Bullets {
    public class LavaBullet : Bullet {
        public Rectangle MaxSize { get; private set; }
        public float GrowthRate { get; private set; }
        public float Lifetime { get; private set; }
        public float DamagePerSecond { get; private set; }

        public LavaBullet(World world, bool friendly, Rectangle maxSize, float growthRate,
            float lifetime, float dps)
            : base(world, 0f, 0f, friendly, 0) {
            GrowthRate = growthRate;
            Lifetime = lifetime;
            DamagePerSecond = dps;
        }

        protected override void InternalUpdate(GameTime gameTime) {
            float dt = gameTime.ElapsedGameTime.Milliseconds / 1000f;

            
        }

        protected override void InternalDraw(SpriteBatch spriteBatch) {
            
        }
    }
}
